Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(428 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration1
Treasure generators2
Low Land Count (33/34)+-3ⓘ
Tutors1
Draw engines7
Recursion6
Counterspells3
Spot removal10
Graveyard hate1
Land destruction1
Stax & hate7
Low Land Count (33/34)+-3ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands4
Utility lands12
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 6 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces4
Win conditions1
Combat threats6
Sacrifice outlets1
Drain effects3
Token generators3
Reanimation5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+Game Changers→ Bracket 4
Threats91Interaction90Mana base88
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter32 cards
32 legendary synergies. Your legends grow stronger together.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.