Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(455 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp8
Other acceleration1
Treasure generators1
Tutors2
Draw engines8
Cantrips & burst draw6
Counterspells5
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Board wipes6
Stax & hate2
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands5
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers+25ⓘ
Synergy pieces3
Win conditions2
Combat threats4
Drain effects1
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base92Interaction90Speed81
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Faerie Tribal19 cards
19 faerie creatures detected. Tribal synergies can create powerful board states.
Elf Tribal17 cards
17 elf creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.