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HomeExplore decksCommanders

Aggro Deck

viapasted list·Updated 46 days ago·14 views·

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Power level

5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence342 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration2
Treasure generators2
Draw engines15
Cantrips & burst draw2
Recursion1
Value engines4
Spot removal12
Board wipes1
Protection1
Fetchlands1
Dual & shock lands9
Premium utility lands4
Utility lands9
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, 1 damage multiplier+21ⓘ
Combo pieces1
Win conditions2
Combat threats7
Token generators2
Reanimation1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro35 cards

35 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Ninjutsu29 cards

29 ninja synergies. Sneak ninjas into combat for devastating triggers.

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Ninja Tribal26 cards

26 ninja creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.