Commander
No commander provided5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(342 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration2
Treasure generators2
Draw engines15
Cantrips & burst draw2
Recursion1
Value engines4
Spot removal12
Board wipes1
Protection1
Fetchlands1
Dual & shock lands9
Premium utility lands4
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, 1 damage multiplier+21ⓘ
Combo pieces1
Win conditions2
Combat threats7
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base87Consistency82Threats63
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro35 cards
35 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Ninjutsu29 cards
29 ninja synergies. Sneak ninjas into combat for devastating triggers.
Ninja Tribal26 cards
26 ninja creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.