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HomeExplore decksCommanders
URG

Magus Lucea Kane

viapasted list·17 views·34 days ago

Power level

4.1±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence271 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve+15ⓘ
Commander Synergy+1ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp8
Other acceleration7
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw6
Value engines7
Synergy support1
Other1
Counterspells2
Artifact/enchantment removal2
Spot removal5
Stax & hate1
Protection1
Mana Acceleration+8ⓘ
Fetchlands6
Dual & shock lands2
Premium utility lands4
Utility lands7
Taplands1
Basic lands3
Combat Damage Synergy: 4 token doublers, 3 evasion enablers+25ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces14
Win conditions2
Combat threats1
Token generators1
Enablers2
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2

1.1 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

+1/+1 CountersCore (28 cards)

28 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / WeeniesCore (18 cards)

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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X SpellsCore (10 cards)

10 X-cost spells. Scale your spells with your mana for big finishers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.