Toph, the First Metalbender

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(325 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mana Acceleration (21 sources)+11
Fetchlands1
Dual & shock lands2
Premium utility lands1
Basic lands3
5 Combo(s) Detected (Consistency: 73%)+38
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Win conditions1
Sacrifice outlets1
Drain effects1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Threats91Speed83Mana base72

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

+1/+1 Counters18 cards

18 counter synergies. Grow your creatures over time for massive threats.

Blink/Flicker13 cards

13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Landfall11 cards

11 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Combos5 total