Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(325 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp13
Other acceleration2
Tutors3
Draw engines3
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Stax & hate2
Protection3
Mana Acceleration (21 sources)+11ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands3
5 Combo(s) Detected (Consistency: 73%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces4
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats91Speed83Mana base72
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Landfall11 cards
11 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.