Commander
7.0±0.4
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(455 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana13
Mana rocks4
Mana dorks8
Land ramp1
Other acceleration3
Other1
Tutors8
Draw engines1
Cantrips & burst draw2
Recursion4
Value engines5
Other1
Spot removal2
Artifact/enchantment removal2
Board wipes1
Stax & hate1
Protection5
Mana Acceleration (29 sources)+15ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands4
Taplands6
5 Combo Families (5 lines, Consistency: 84%)+41ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Combo pieces7
Synergy pieces1
Sacrifice outlets1
Token generators3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Speed94Threats90Consistency82
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Food Chain2 cards
2 Food Chain combo pieces. Infinite mana with exile creatures.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.