Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(418 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp4
Treasure generators4
Tutors3
Draw engines12
Cantrips & burst draw6
Value engines2
Counterspells4
Spot removal15
Stax & hate2
Protection1
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands8
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+9.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Win conditions1
Combat threats6
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency88Mana base88Interaction84
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro32 cards
32 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion12 cards
12 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Hatebears11 cards
11 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.