Commander
7.2±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence517 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana4
Mana rocks3
Mana dorks5
Land ramp9
Other acceleration2
Other acceleration1
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines3
Cantrips & burst draw6
Recursion6
Value engines9
Counterspells2
Artifact/enchantment removal1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate1
Protection5
Mana Acceleration (23 sources)+11ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands10
+6
+6
+6
+6
+6
+6
+6
+6
+6
+5
Premium utility lands4
+5
+5
+5
+4
Utility lands5
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands4
+4
+1
+2
+1
Other1
2 Combo Families (2 lines, Consistency: 45%)+21ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine, 1 damage multiplier+20ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces4
Win conditions2
+7
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base95Speed87Threats86
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
Game Changers are present, but the power level already places this deck in Bracket 4.
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Elemental Tribal18 cards
18 elemental creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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