Commander
1.9±0.3
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
High confidence(88 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Land ramp2
Other acceleration1
Commander Draw Engine (Erebos, God of the Dead provides card draw)+10ⓘ
Low Land Count (7/35)+-70ⓘ
Tutors1
Draw engines2
Value engines1
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+122ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (7/35)+-70ⓘ
Fetchlands1
Utility lands5
Taplands1
Combat Damage Synergy: 1 token doubler, 1 haste enabler+6ⓘ
Combo pieces1
Win conditions2
Combat threats2
Drain effects4
Token generators2
Reanimation4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.9 → Bracket 1
Mana base70Interaction46Threats45
0.9 above Bracket 0 ceiling (1)
1.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.