Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(273 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration2
Draw engines8
Cantrips & burst draw5
Counterspells3
Spot removal6
Stax & hate2
Protection2
Dual & shock lands10
Premium utility lands2
Utility lands15
Taplands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces4
Combat threats3
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base87Threats66Consistency64
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter36 cards
36 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm20 cards
20 storm synergies. Chain spells for exponential value.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.