Commander
3.1±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(180 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Other acceleration1
Draw engines7
Cantrips & burst draw9
Recursion5
Value engines1
Other1
Counterspells1
Spot removal13
Board wipes2
Stax & hate7
Protection1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands9
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Synergy pieces4
Combat threats7
Drain effects2
Token generators3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Game Changers→ Bracket 3
Consistency78Mana base77Interaction56
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Faerie Tribal16 cards
16 faerie creatures detected. Tribal synergies can create powerful board states.
Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
Discard6 cards
6 discard synergies. Empty opponents' hands while gaining value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.