Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(336 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Land ramp10
Other acceleration6
Draw engines9
Cantrips & burst draw4
Recursion6
Value engines4
Spot removal7
Graveyard hate1
Board wipes4
Stax & hate2
Protection4
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
Premium utility lands2
Utility lands7
Taplands12
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base85Threats83Consistency82
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Enchantress (Commander)28 cards
This deck synergizes with enchantments for card advantage and control.