Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(221 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Mana rocks8
Mana dorks1
Other acceleration2
Treasure generators1
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines2
Counterspells1
Spot removal3
Board wipes2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands1
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 extra combats, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces12
Win conditions4
Drain effects1
Extra turns2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Threats88Mana base63Consistency44
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.