Yidris, Maelstrom Wielder

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Commander
8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence587 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana11
Mana rocks8
Land ramp1
Other acceleration2
Treasure generators1
Tutors6
Draw engines2
Cantrips & burst draw8
Wheels4
Recursion2
Value engines6
Counterspells7
Spot removal1
Mana Acceleration+12
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands4
Basic lands4
3 Combo(s) Detected (Consistency: 90%)+33
Combo pieces9
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.4 → Bracket 4

1.4 above Bracket 3 ceiling (7)

0.6 below Bracket 5 threshold (9)

Game changers 6
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm11 cards

11 storm synergies. Chain spells for exponential value.

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Graveyard/Reanimator6 cards

6 graveyard synergies. Use your graveyard as a second hand.

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Blink/Flicker6 cards

6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos3 total

  • 3-card combos · 3
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