Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(272 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks6
Land ramp1
Other acceleration2
Treasure generators1
Draw engines3
Cantrips & burst draw7
Recursion10
Value engines6
Spot removal2
Graveyard hate1
Board wipes3
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects2
Token generators7
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats86Mana base78Consistency69
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.