Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(177 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Land ramp1
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw2
Recursion3
Value engines1
Spot removal7
Board wipes2
Stax & hate1
Mono-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands1
Premium utility lands1
Utility lands5
Taplands2
Basic lands1
Swamp+29
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces4
Combat threats1
Drain effects1
Token generators3
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base70Speed50Threats44
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Hatebears10 cards
10 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.