Commander
4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence311 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks3
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines4
Cantrips & burst draw19
Recursion2
Value engines5
Control Strategy Bonus (10 interaction cards)+10ⓘ
Counterspells4
Spot removal7
Protection1
Two-Color Mana Base (no fixing needed)+19ⓘ
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands2
+12
+13
Combat Damage Synergy: token package, 3 extra combats, 1 haste enabler, 2 evasion enablers+25ⓘ
Synergy pieces1
Win conditions2
Combat threats11
Drain effects1
Token generators3
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Consistency90Mana base75Threats72
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm17 cards
17 storm synergies. Chain spells for exponential value.
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Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.