Millicent, Restless Revenant

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(343 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+12
Two-Color Powerhouse Lands (1)+3
Dual & shock lands1
Premium utility lands2
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Interaction89Threats86Mana base75

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Spirit Tribal27 cards

27 spirit creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.