Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(453 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration2
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Draw engines9
Cantrips & burst draw2
Recursion2
Value engines3
Counterspells6
Spot removal7
Board wipes2
Stax & hate2
Fetchlands4
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands4
Combat Damage Synergy: 1 extra combat, 2 evasion enablers, 2 damage multipliers+20ⓘ
Tempo Control (lockout lethality)+13.6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces8
Win conditions3
Combat threats2
Token generators1
Reanimation2
Clone effects1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 4
Interaction91Consistency89Mana base88
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.