Tinybones

2.8±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(164 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Other acceleration1
Treasure generators1
Mono-Color Mana Base (no fixing needed)+33
Utility lands1
Basic lands1
Tempo Control (lockout lethality)+17.7
Combat Damage Synergy: aristocrats engine+8
Commander Synergy (1 groups)+1
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
Interaction87Mana base70Threats61

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stax (Commander)22 cards

This deck uses resource denial and disruption to slow opponents down.

Discard27 cards

27 discard synergies. Empty opponents' hands while gaining value.

Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.