Commander
2.8±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(164 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration1
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw2
Wheels1
Recursion1
Other2
Control Strategy Bonus (23.7 interaction cards)+30ⓘ
Counterspells1
Spot removal14
Graveyard hate1
Board wipes4
Stax & hate27
Protection1
Tempo Control (lockout lethality)+17.7ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects6
Token generators1
Reanimation3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Interaction87Mana base70Threats61
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stax (Commander)22 cards
This deck uses resource denial and disruption to slow opponents down.
Discard27 cards
27 discard synergies. Empty opponents' hands while gaining value.
Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.