Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(218 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks5
Land ramp5
Other acceleration2
Draw engines4
Cantrips & burst draw2
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate1
Protection6
Two-Color Powerhouse Lands (4)+20ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands6
2 Combo(s) Detected (Consistency: 32%)+19ⓘ
Combat Damage Synergy: 6 haste enablers, 1 damage multiplier+16ⓘ
Combo pieces3
Synergy pieces7
Win conditions2
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Mana base93Speed77Threats77
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.