Commander
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(136 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators2
Other1
Draw engines3
Cantrips & burst draw11
Wheels1
Recursion2
Counterspells1
Spot removal12
Board wipes1
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+29ⓘ
Utility lands4
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 36%)+17ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats9
Drain effects1
Token generators2
Clone effects1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats82Mana base75Consistency56
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.