Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(443 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks1
Land ramp13
Other acceleration2
Treasure generators2
Tutors3
Draw engines5
Cantrips & burst draw4
Recursion8
Counterspells1
Spot removal4
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration (19 sources)+9ⓘ
Fetchlands10
Dual & shock lands8
Premium utility lands3
Utility lands5
Taplands4
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+19ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base97Consistency92Speed82
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.