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HomeExplore decksCommanders
WU

Kastral, the Windcrested

viapasted list·2 views·1h ago

Power level

5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence383 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks5
Other acceleration4
Multi-Copy Redundancy+15ⓘ
Commander Draw Engine+13ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw4
Recursion2
Value engines4
Counterspells4
Spot removal5
Board wipes1
Stax & hate4
Protection3
Two-Color Mana Base+6ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces6
Win conditions2
Combat threats16
Token generators3
Reanimation1
Alternate win strategies1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes2 total

Bird TribalCore (21 cards)

21 bird creatures detected. Tribal synergies can create powerful board states.

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VoltronCore (15 cards)

This deck equips or enchants the commander to deal commander damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.