Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(463 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (3 groups)+20ⓘ
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Mana dorks6
Land ramp1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors13
Draw engines1
Cantrips & burst draw1
Recursion2
Value engines5
Counterspells10
Spot removal9
Artifact/enchantment removal1
Board wipes1
Protection2
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands1
4 Combo(s) Detected (Consistency: 84%)+36ⓘ
Combo Commander: Kinnan, Bonder Prodigy+15ⓘ
Combo pieces6
Synergy pieces1
Combat threats1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Speed89Threats84Consistency83
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.