Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(340 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp7
Other acceleration2
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion1
Value engines3
Counterspells6
Spot removal13
Stax & hate1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+18ⓘ
Tempo Control (lockout lethality)+11.4ⓘ
Synergy pieces2
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction87Speed76Mana base72
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.