Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(251 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
No cards contributed significantly to this vector.
Commander Draw Engine (Cid, Timeless Artificer provides card draw)+10ⓘ
Draw engines4
Recursion2
Value engines2
Counterspells1
Spot removal2
Stax & hate1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces3
Combat threats1
Token generators27
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats96Mana base80Consistency52
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy33 cards
33 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.