Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(555 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Tutors9
Draw engines4
Cantrips & burst draw2
Recursion4
Control Strategy Bonus (15.4 interaction cards)+30ⓘ
Counterspells7
Spot removal4
Board wipes1
Stax & hate4
Protection5
Two-Color Powerhouse Lands (2)+8ⓘ
Fetchlands7
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands3
5 Combo(s) Detected (Consistency: 92%)+43ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces9
Synergy pieces2
Clone effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Interaction93Mana base91Consistency89
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker22 cards
22 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.