Commander
2.9±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(167 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Mana rocks1
Other acceleration1
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw2
Value engines1
Counterspells1
Spot removal3
Stax & hate1
Mono-Color Mana Base (no fixing needed)+31ⓘ
Basic lands1
Mountain+39
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions1
Combat threats1
Sacrifice outlets3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base70Threats66Speed29
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal30 cards
30 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.