Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(421 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks2
Other acceleration1
Draw engines7
Cantrips & burst draw4
Recursion1
Counterspells4
Spot removal6
Board wipes1
Stax & hate2
Protection4
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Utility lands3
Taplands1
Basic lands1
Island+31
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Combo pieces5
Synergy pieces9
Combat threats1
Clone effects3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats92Consistency87Interaction86
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Clones16 cards
16 clone effects. Copy the best threats on the battlefield.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.