Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(399 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks4
Land ramp1
Other acceleration1
Tutors3
Draw engines6
Cantrips & burst draw3
Value engines5
Spot removal5
Protection2
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands5
Utility lands11
Taplands3
4 Combo(s) Detected (Consistency: 81%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces8
Synergy pieces5
Win conditions6
Combat threats2
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats95Mana base91Speed51
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal15 cards
15 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.