Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(482 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana dorks4
Land ramp10
Other acceleration2
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion15
Counterspells1
Spot removal3
Graveyard hate2
Board wipes1
Protection2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands8
Premium utility lands4
Utility lands7
Taplands2
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 45%)+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
Synergy pieces17
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Threats93Mana base92Consistency89
-0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Mill14 cards
14 mill effects. Empty opponent libraries or fuel your graveyard.