Commander
3.1±0.7
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(181 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana2
Treasure generators1
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines2
Other3
Counterspells2
Spot removal11
Graveyard hate2
Board wipes2
Stax & hate1
Dual & shock lands2
Utility lands2
Taplands10
Other5
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces9
Win conditions2
Combat threats1
Drain effects3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Interaction83Threats75Mana base64
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter25 cards
25 legendary synergies. Your legends grow stronger together.
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.