Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(360 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks1
Other acceleration3
Low Land Count (31/32)+-3ⓘ
Tutors7
Draw engines4
Wheels1
Recursion4
Value engines2
Spot removal5
Board wipes1
Protection2
Two-Color Powerhouse Lands (5)+20ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Low Land Count (31/32)+-3ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands1
2 Combo(s) Detected (Consistency: 88%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats5
Sacrifice outlets7
Token generators2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats92Consistency83Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Goblin Tribal26 cards
26 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.