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HomeExplore decksCommanders
UBG

V4 - Teval

viaArchidektArchidekt·17 views·9h ago

Power level

8.9±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence625 pts
Strategy ceiling 9.5
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana dorks3
Land ramp5
Other acceleration3
Treasure generators2
Commander Synergy+1ⓘ
Tutors4
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion12
Value engines5
Counterspells2
Artifact/enchantment removal1
Spot removal7
Graveyard hate2
Board wipes1
Stax & hate1
Protection2
Soft interaction1
Mana Acceleration+1ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands15
Taplands7
Basic lands3
5 Combo Families+43ⓘ
Combat Damage Synergy+10ⓘ
Commander Synergy+1ⓘ
Combo pieces8
Synergy pieces9
Win conditions2
Combat threats3
Token generators3
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.9 → Bracket 4

1.9 above Bracket 3 ceiling (7)

0.1 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes6 total

GraveyardCore (18 cards)

This deck uses the graveyard as a primary resource.

,,,,
Graveyard / ReanimatorCore (15 cards)

15 graveyard synergies. Use the graveyard as a second hand.

,,,,
MillCore (13 cards)

13 mill effects. Empty opponent libraries or fuel the graveyard.

,,,,

Combos5 total

  • 2-card combos · 3
  • ++
    1 setup prereq
  • ++
    1 setup prereq
  • ++
    1 setup prereq
  • 3-card combos · 2
  • +++
    1 setup prereq
  • +++
    1 setup prereq

History10 snapshots

Grade

Power8.5→8.9+0.4
BracketB4→B4

Vectors

Velocity
72→80
+8
Consistency
94→93
-1
Interaction
85→85
—
Efficiency
91→91
—
Lethality
97→97
—

Card Changes

Added (4)

Removed (4)

Grade

Power8.5→8.5—
BracketB4→B4

Vectors

Velocity
76→72
-4
Consistency
93→94
+1
Interaction
85→85
—
Efficiency
91→91
—
Lethality
97→97
—

Card Changes

Added (1)

Removed (1)

Grade

Power8.5→8.5—
BracketB4→B4

Vectors

Velocity
76→76
—
Consistency
92→93
+1
Interaction
85→85
—
Efficiency
91→91
—
Lethality
98→97
-1

Card Changes

Added (1)

Removed (1)

Grade

Power8.5→8.5—
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power9.0→8.5-0.5
BracketB5→B4(-1)

Vectors

Velocity
80→76
-4
Consistency
92→92
—
Interaction
85→85
—
Efficiency
91→91
—
Lethality
98→98
—

Card Changes

Added (2)

Removed (2)

Grade

Power8.9→9.0+0.1
BracketB4→B5(+1)

Card Changes

Added (1)

Removed (1)

Grade

Power9.0→8.9-0.1
BracketB5→B4(-1)

Vectors

Velocity
80→80
—
Consistency
93→92
-1
Interaction
85→85
—
Efficiency
91→91
—
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power8.9→9.0+0.1
BracketB4→B5(+1)

Vectors

Velocity
82→80
-2
Consistency
92→93
+1
Interaction
84→85
+1
Efficiency
91→91
—
Lethality
98→98
—

Card Changes

Added (2)

Removed (2)

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
80→82
+2
Consistency
92→92
—
Interaction
84→84
—
Efficiency
91→91
—
Lethality
98→98
—

Card Changes

Added (2)

Removed (2)

Grade

Power8.9→8.9—
BracketB4→B4

Card Changes

Added (1)

Removed (1)