Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(425 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks4
Land ramp6
Other acceleration2
Draw engines5
Cantrips & burst draw3
Value engines4
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate2
Protection4
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Commander Synergy (2 groups)+18ⓘ
Combo pieces2
Synergy pieces3
Win conditions5
Combat threats5
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats92Mana base86Speed68
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dinosaur Tribal20 cards
20 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.