Arabella, Abandoned Doll

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Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence419 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks2
Land ramp1
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal7
Stax & hate11
Protection12
Two-Color Mana Base (no fixing needed)+1
Fetchlands4
Dual & shock lands1
Premium utility lands2
Utility lands6
Basic lands2
5 Combo(s) Detected (Consistency: 58%)+35
Combat Damage Synergy: 1 extra combat, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25
Combo pieces7
Synergy pieces1
Combat threats3
Drain effects2
Token generators3
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal17 cards

17 human creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos5 total

  • 2-card combos · 5
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