The Grim Captain πŸ’€

5.1Β±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(347 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mono-Color Powerhouse Lands (5)+24β“˜
Mana Acceleration (13 sources)+3β“˜
Taplands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
βœ“
Power level 5.1 β†’ Bracket 3
Threats96Consistency88Speed81

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

βœ•Mass land denial β€” none
βœ•2-card combo β€” none
βœ•Extra turns β€” none

Themes6 total

Graveyard (Commander)17 cards

This deck uses the graveyard as a primary resource.

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

Lifegain10 cards

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.