Commander
5.1Β±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(347 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10β
Fast mana7
Mana rocks2
Other acceleration5
Treasure generators3
Draw engines9
Cantrips & burst draw5
Recursion6
Value engines4
Spot removal5
Graveyard hate1
Stax & hate2
Protection1
Mono-Color Powerhouse Lands (5)+24β
Mana Acceleration (13 sources)+3β
Fetchlands3
Utility lands4
Taplands1
Basic lands1
Swamp+18
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+19β
Combo pieces2
Synergy pieces17
Win conditions3
Combat threats7
Sacrifice outlets2
Drain effects3
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more ββ
Power level 5.1 β Bracket 3
Threats96Consistency88Speed81
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
β
Game changers 3
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes6 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.