Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(260 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks2
Land ramp3
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw3
Value engines5
Spot removal11
Board wipes1
Stax & hate4
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands2
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions3
Combat threats4
Sacrifice outlets1
Drain effects1
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats82Mana base80Speed67
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Infect33 cards
33 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro23 cards
23 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Proliferate18 cards
18 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.