Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(354 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Treasure generators2
Draw engines6
Cantrips & burst draw7
Recursion1
Value engines1
Counterspells9
Spot removal11
Graveyard hate1
Board wipes1
Protection1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands8
Taplands6
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+18ⓘ
Tempo Control (lockout lethality)+13.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Combat threats2
Sacrifice outlets1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction91Mana base77Threats69
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Faerie Tribal12 cards
12 faerie creatures detected. Tribal synergies can create powerful board states.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.