Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(457 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Mana dorks6
Land ramp13
Other acceleration2
Commander Draw Engine (Henzie "Toolbox" Torre provides card draw)+15ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors5
Draw engines4
Cantrips & burst draw2
Recursion8
Value engines5
Spot removal9
Artifact/enchantment removal1
Board wipes2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands7
Dual & shock lands9
Premium utility lands4
Utility lands2
Taplands6
Combat Damage Synergy: token swarm strategy, 3 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+7ⓘ
Synergy pieces4
Win conditions7
Combat threats4
Sacrifice outlets3
Drain effects3
Token generators1
Reanimation10
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base95Threats91Consistency88
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana34 cards
34 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.