Commander
No commander provided5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks4
Land ramp1
Treasure generators4
Low Land Count (27/30)+-8ⓘ
Draw engines12
Recursion1
Spot removal3
Graveyard hate1
Board wipes6
Stax & hate1
Protection6
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (27/30)+-8ⓘ
Dual & shock lands2
Premium utility lands5
Utility lands11
Basic lands1
Plains+1
2 Combo(s) Detected (Consistency: 85%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces1
Combat threats3
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats90Interaction80Consistency74
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain47 cards
47 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.