Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(338 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Other acceleration2
Tutors3
Draw engines7
Cantrips & burst draw2
Recursion4
Value engines2
Counterspells1
Spot removal7
Board wipes3
Protection4
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands4
Taplands2
1 Combo(s) Detected (Consistency: 83%)+22ⓘ
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine, 1 damage multiplier+21ⓘ
Combo pieces2
Synergy pieces9
Combat threats2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats85Mana base84Interaction68
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Voltron27 cards
27 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.