Go-Wide / Weenies Deck

Commander
No commander provided
2.5±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(138 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, aristocrats engine+22
Synergy pieces1
Win conditions1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1
Threats60Mana base36Speed35

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Artifacts Matter8 cards

8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Token Strategy6 cards

6 token producers. Go-wide strategies can overwhelm opponents with numbers.

Storm6 cards

6 storm synergies. Chain spells for exponential value.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.