Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence177 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks3
Mana dorks3
Land ramp12
Other acceleration4
Treasure generators2
Tutors2
Draw engines1
Cantrips & burst draw4
Scry & Surveil1
Recursion3
Value engines4
Artifact/enchantment removal2
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate1
Protection4
Mana Acceleration+14ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands2
Basic lands2
Combat Damage Synergy+20ⓘ
Synergy pieces2
Win conditions4
Combat threats2
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Tap / Untap6 cards
6 tap/untap synergies. Generate extra value from activated abilities.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History6 snapshots
Grade
Power3.3→3.1-0.2
BracketB2→B2
Vectors
Velocity
89→88
-1
Consistency
36→36
—
Interaction
58→56
-2
Efficiency
76→76
—
Lethality
52→54
+2
Card Changes
Added (2)
Removed (2)
Grade
Power3.3→3.3—
BracketB2→B2
Card Changes
Added (2)
Removed (2)
Grade
Power3.1→3.3+0.2
BracketB2→B2
Vectors
Velocity
88→89
+1
Consistency
42→36
-6
Interaction
58→58
—
Efficiency
73→76
+3
Lethality
53→52
-1
Card Changes
Added (2)
Removed (2)
Grade
Power3.1→3.1—
BracketB2→B2
Vectors
Velocity
87→88
+1
Consistency
42→42
—
Interaction
59→58
-1
Efficiency
73→73
—
Lethality
58→53
-5
Card Changes
Added (4)
Removed (4)
Grade
Power3.1→3.1—
BracketB2→B2
Vectors
Velocity
87→87
—
Consistency
41→42
+1
Interaction
31→59
+28
Efficiency
73→73
—
Lethality
58→58
—
Grade
Power3.1→3.1—
BracketB2→B2
Vectors
Velocity
87→87
—
Consistency
34→41
+7
Interaction
61→31
-30
Efficiency
75→73
-2
Lethality
56→58
+2