Commander
No commander provided3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(186 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana1
Low Land Count (31/32)+-3ⓘ
Draw engines6
Cantrips & burst draw2
Value engines4
Counterspells2
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate4
Low Land Count (31/32)+-3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Taplands3
Combat Damage Synergy: 2 extra combats, 2 haste enablers, 4 damage multipliers+25ⓘ
Win conditions9
Combat threats4
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats74Interaction70Mana base57
✓
Mass land denial (2)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Demon Tribal16 cards
16 demon creatures detected. Tribal synergies can create powerful board states.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.