Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(449 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks6
Land ramp7
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines4
Counterspells6
Spot removal5
Graveyard hate1
Board wipes5
Stax & hate1
Mana Acceleration (25 sources)+15ⓘ
Basic lands1
Forest+38
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Synergy pieces4
Win conditions1
Token generators3
Reanimation7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction95Threats90Speed87
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.