Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Deterministic combo lines—,
High confidence(382 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks8
Land ramp1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw5
Scry & Surveil1
Recursion2
Value engines3
Other1
Counterspells5
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes5
Stax & hate1
Protection1
Fetchlands1
+8
Dual & shock lands4
+4
+4
+4
+4
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+6
+9
+13
5 Combo Families (5 lines, Consistency: 40%)+31ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Synergy pieces6
Win conditions1
Combat threats5
Drain effects1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats91Interaction89Mana base62
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Aristocrats (Commander)23 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
,,,,
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
,,,,