Commander
5.1±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(324 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal7
Stax & hate1
Two-Color Powerhouse Lands (3)+12ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands9
Taplands4
4 Combo(s) Detected (Consistency: 56%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 5 token doublers, 1 extra combat, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combo pieces4
Synergy pieces5
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats94Mana base88Interaction41
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Ninjutsu18 cards
18 ninja synergies. Sneak ninjas into combat for devastating triggers.
Ninja Tribal17 cards
17 ninja creatures detected. Tribal synergies can create powerful board states.