Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(360 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Land ramp4
Other acceleration4
Tutors5
Draw engines3
Cantrips & burst draw7
Recursion1
Value engines3
Counterspells5
Spot removal9
Board wipes3
Protection4
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands10
Combat Damage Synergy: token package, 1 extra combat, aristocrats engine, 2 damage multipliers+25ⓘ
Combat threats3
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction85Mana base82Consistency81
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.