4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence320 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Tight Curve+15ⓘ
Land ramp2
Other acceleration4
Commander Synergy+1ⓘ
Tutors5
Draw engines2
Cantrips & burst draw17
Wheels1
Value engines4
Other1
Counterspells5
Spot removal8
Board wipes1
Protection9
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands6
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces10
Combat threats4
Token generators1
Enablers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 (Bracket 2)+Game Changers 3→ Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Counter Control11 cards
11 counterspells. Control the stack and protect key win conditions.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Voltron (Commander)9 cards
This deck equips or enchants the commander to deal commander damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.